Commit History

Author SHA1 Message Date
  Takahiro f986933485 Add MeshToonMaterial 8 years ago
  Takahiro 82fe6bfd06 Merge branch 'dev' into toonMap 8 years ago
  Samuel Sylvester 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 years ago
  Takahiro 8e5279ea8a Rename toonMap with gradientMap 8 years ago
  Takahiro 718d48313f Export Toon Map from MMDLoader 8 years ago
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. 9 years ago
  Ben Houston d005f129a5 refactor glsl for physical lights so there is no duplication. 9 years ago
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 9 years ago
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 9 years ago
  Ben Houston 6725d218d4 remove punctual light approximation in physical lights. 9 years ago
  WestLangley f757eaf28f Shader Clean Up 9 years ago
  Mr.doob c4393ec19b More glsl clean up. 9 years ago
  WestLangley d53cc393f9 Restored factor of PI to BRDFs 9 years ago
  WestLangley 576c695032 Modified struct ReflectedLight 9 years ago
  Mr.doob 6e6cca41ea Shaders: SpotLight no longer uses vWorldPosition. See #7419. 9 years ago
  Mr.doob 4e9fa04be7 MeshPhongMaterial: Rescued specularMap. 9 years ago
  Mr.doob 5868e67061 Shaders clean up. 9 years ago
  Ben Houston 5c6fc49162 simplification of BSDFs. 10 years ago
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 years ago
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 years ago
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 years ago
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 years ago
  Mr.doob 69005710c6 WebGLRenderer: Unified lights_pars. 10 years ago
  Ben Houston 28754cf13c lambert lighting works, defining light helpers only once in common.glsl 10 years ago
  Ben Houston 223c383b14 reduce the need for temporaries, cleanup code. 10 years ago
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 10 years ago
  Ben Houston 74d3aa3f12 parse arrays of struct uniforms, code cleanup. 10 years ago
  Ben Houston ad75704cd8 debugging uniforms. 10 years ago