提交历史

作者 SHA1 备注 提交日期
  Mr.doob 1ae1df9ab9 Merge pull request #20818 from gkjohnson/pmrem-fix 4 年之前
  Garrett Johnson ecd8117ef7 this.oldClearColor -> this._oldClearColor 4 年之前
  Garrett Johnson 73ba3fedd8 npm run lint-fix 4 年之前
  Garrett Johnson f4fc43dd51 update examples 4 年之前
  Mr.doob 4a8b92d5b1 Examples: Removed deprecation warning. 4 年之前
  Mugen87 226b60deab Examples: Remove author comments. 5 年之前
  Mugen87 a7eacadd53 Examples: Fix link in modules warning. 5 年之前
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. 5 年之前
  Mugen87 7dd44e809e Examples: Deprecate examples/js. 5 年之前
  Don McCurdy 4de2c4bfa9 Examples: Move 'postprocessing / unreal / bloom' example description into UnrealBloomPass. 5 年之前
  WestLangley 84fc12e1cd Avoid direct gl calls 6 年之前
  Mugen87 68d3b52377 JSM: Added module and TS file for UnrealBloomPass. 6 年之前
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads 6 年之前
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes 6 年之前
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes 6 年之前
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev 6 年之前
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes 6 年之前
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 6 年之前
  Vicente Lucendo f5fd1e712a keep resx/rexy and add renderTargetHorizonal/renderTargetVertical 6 年之前
  Vicente Lucendo e43525e636 unnecessary variable redefinitions 6 年之前
  oguzeroglu 898225fe82 Change the clear color variable name. 7 年之前
  oguzeroglu d7b06a9356 UnrealBloomPass memory optimization 7 年之前
  WestLangley 6f42b96562 Clean Up 8 年之前
  Tentone f01308753a Minor changes 8 年之前
  Tentone 5322adc761 Unreal bloom render to screen 8 年之前
  WestLangley ac941c5761 Clean up 8 年之前
  Michael Herzog 1d3391ace5 Update UnrealBloomPass.js 8 年之前
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames 8 年之前
  Ludovic Bailly eafc8ad66d Added comments 8 年之前
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer 8 年之前