Mr.doob
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1ae1df9ab9
Merge pull request #20818 from gkjohnson/pmrem-fix
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4 年之前 |
Garrett Johnson
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ecd8117ef7
this.oldClearColor -> this._oldClearColor
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4 年之前 |
Garrett Johnson
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73ba3fedd8
npm run lint-fix
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4 年之前 |
Garrett Johnson
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f4fc43dd51
update examples
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4 年之前 |
Mr.doob
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4a8b92d5b1
Examples: Removed deprecation warning.
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4 年之前 |
Mugen87
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226b60deab
Examples: Remove author comments.
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5 年之前 |
Mugen87
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a7eacadd53
Examples: Fix link in modules warning.
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5 年之前 |
Mr.doob
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8880636d52
Examples: Tweaked deprecation message.
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5 年之前 |
Mugen87
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7dd44e809e
Examples: Deprecate examples/js.
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5 年之前 |
Don McCurdy
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4de2c4bfa9
Examples: Move 'postprocessing / unreal / bloom' example description into UnrealBloomPass.
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5 年之前 |
WestLangley
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84fc12e1cd
Avoid direct gl calls
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6 年之前 |
Mugen87
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68d3b52377
JSM: Added module and TS file for UnrealBloomPass.
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6 年之前 |
Olli Etuaho
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ba4bbfbe9e
Better naming and API for full-screen quads
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6 年之前 |
Olli Etuaho
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48b686dcb9
Don't initialize scene for postprocessing passes
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6 年之前 |
Olli Etuaho
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4acc91d018
Share code for creating a fill quad scene in postprocessing passes
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6 年之前 |
Mr.doob
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253517ec17
Merge pull request #15571 from maccesch/dev
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6 年之前 |
Olli Etuaho
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4826d7f1f5
Rename delta to deltaTime in postprocessing passes
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6 年之前 |
Marc-Sefan Cassola
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85f911fb5c
removed renderTarget and forceClear from WebGLRenderer.render() in example code
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6 年之前 |
Vicente Lucendo
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f5fd1e712a
keep resx/rexy and add renderTargetHorizonal/renderTargetVertical
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6 年之前 |
Vicente Lucendo
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e43525e636
unnecessary variable redefinitions
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6 年之前 |
oguzeroglu
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898225fe82
Change the clear color variable name.
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7 年之前 |
oguzeroglu
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d7b06a9356
UnrealBloomPass memory optimization
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7 年之前 |
WestLangley
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6f42b96562
Clean Up
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8 年之前 |
Tentone
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f01308753a
Minor changes
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8 年之前 |
Tentone
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5322adc761
Unreal bloom render to screen
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8 年之前 |
WestLangley
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ac941c5761
Clean up
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8 年之前 |
Michael Herzog
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1d3391ace5
Update UnrealBloomPass.js
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8 年之前 |
Mr.doob
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6d2656766c
Merge branch 'dev' into renderTargetNames
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8 年之前 |
Ludovic Bailly
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eafc8ad66d
Added comments
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8 年之前 |
Ludovic Bailly
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42a7e929cc
Fixed clipped quad pass when using clippingPlanes on WebGLRenderer
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8 年之前 |