alteredq
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ecad27eb11
Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more.
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14 years ago |
alteredq
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91b9539e02
Synced with mrdoob's branch.
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14 years ago |
alteredq
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255c042b1e
Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call.
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14 years ago |
Mr.doob
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e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
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14 years ago |
Mr.doob
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02f81a26f4
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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584a8440fd
Merging with alteredq's branch.
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14 years ago |
alteredq
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fbd12838b1
Added refractive mapping and mixing combination mode for the environment map and the underlying material.
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14 years ago |
alteredq
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3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
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14 years ago |
alteredq
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59280c0cbb
Fixed performance issue in WebGL version of materials test. We are back at 60 fps ;)
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14 years ago |
alteredq
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5535f71130
Added checks for nonexisting face materials if MeshFaceMaterial is used.
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14 years ago |