alteredq
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22bd108ab1
Added FlyCamera (thanks to James Baicoianu). Added specular map to normal map shader. Added WebGL Earth FlyCamera demo.
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14 years ago |
Mr.doob
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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14 years ago |
Mr.doob
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 years ago |
Mr.doob
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dd52560369
Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/
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14 years ago |
Mr.doob
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4590683d4b
WebGLRenderer stops rendering objects when removed from the scene.
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14 years ago |
Mr.doob
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33610b4a11
Adapted Projector and CanvasRended to use camera.matrixWorldInverse.
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14 years ago |
Mr.doob
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fef3c084b1
Changed build setup:
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14 years ago |
Mr.doob
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9297fb975e
All examples now use RequestAnimationFrame.js (pheww!)
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14 years ago |
Mr.doob
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4912f59cc6
Compiled new build.
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14 years ago |