Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 435f7e7be5 Backwards compatibility for old cameras. %!s(int64=14) %!d(string=hai) anos
  Mr.doob fdf6fab7e6 Including @alteredq's post-release normal map improvements into r45. %!s(int64=14) %!d(string=hai) anos
  alteredq 88d54b0cfa Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f357225c2d Merging dev branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob b2e633a999 Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 51368ca6d6 REVISION ++ %!s(int64=14) %!d(string=hai) anos
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). %!s(int64=14) %!d(string=hai) anos
  alteredq 75952217a2 Added frustumCulled flag to Object3D. %!s(int64=14) %!d(string=hai) anos
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d93c91e0d1 Updated builds. %!s(int64=14) %!d(string=hai) anos
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. %!s(int64=14) %!d(string=hai) anos
  alteredq 173a2c56c1 Rebuilt libs. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` %!s(int64=14) %!d(string=hai) anos
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. %!s(int64=14) %!d(string=hai) anos
  alteredq 692b392750 Refactored Matrix4 compose / decompose to reduce memory consumption (untested). %!s(int64=14) %!d(string=hai) anos
  alteredq e59aefce8e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  Mr.doob f4d6cb1f16 Cleaned up collada example. %!s(int64=14) %!d(string=hai) anos
  alteredq 087b6090b0 Trying to hack around shared texture trouble in mixed renderer examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 714e9ec302 REVISION++ %!s(int64=14) %!d(string=hai) anos
  Mr.doob d65aec1874 Moved `object.dynamic` to `geometry.dynamic`. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5bbb1327e9 Fixed CanvasRenderer clearColor with opacity. Now follows WebGL behaviour. (thx @sebleedelisle) %!s(int64=14) %!d(string=hai) anos
  alteredq 822b52e07b Rebuild libs. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0b910d7c31 * Simplified THREE.Color. %!s(int64=14) %!d(string=hai) anos