Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f357225c2d Merging dev branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 77eed2ea8c Removed most of SeceneUtils methods for simplicity reasons. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8bef209b52 Improved WebGLRenderer reflection/refraction/fresnel examples. Now that the renderer is faster we can aswell move 'em ;) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 88c2d7c77b Moved Object::sortObjectByMaterials to WebGLRenderer (so it's done automagically). %!s(int64=14) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=14) %!d(string=hai) anos
  alteredq 3e2f4f7cc5 Merged with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq cff95a119c Textures are now updateable. %!s(int64=14) %!d(string=hai) anos
  Mr.doob fef3c084b1 Changed build setup: %!s(int64=14) %!d(string=hai) anos
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4912f59cc6 Compiled new build. %!s(int64=14) %!d(string=hai) anos