Commit History

Auteur SHA1 Bericht Datum
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 jaren geleden
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 jaren geleden
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 14 jaren geleden
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 14 jaren geleden
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 14 jaren geleden
  Mr.doob fef3c084b1 Changed build setup: 14 jaren geleden
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 jaren geleden
  Mr.doob 4912f59cc6 Compiled new build. 14 jaren geleden