提交历史

作者 SHA1 备注 提交日期
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 年之前
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 年之前
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 14 年之前
  Mr.doob 4590683d4b WebGLRenderer stops rendering objects when removed from the scene. 14 年之前
  Mr.doob 33610b4a11 Adapted Projector and CanvasRended to use camera.matrixWorldInverse. 14 年之前
  Mr.doob fef3c084b1 Changed build setup: 14 年之前
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 年之前
  Mr.doob 4912f59cc6 Compiled new build. 14 年之前