Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 48137ed561 Fixed some more examples. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 77ada92204 Fixed typo in canvas_camera_orthographic2. Fixes #2849. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2affcfa2b7 Better grids code. And minor tweaks to CanvasRenderer. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  alteredq ce4cae51f9 Another batch of examples resizing handling. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5ba7abc69b Deprecated THREE.Vertex. %!s(int64=13) %!d(string=hai) anos
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 9b3d484bf2 Changed some new Date().getTime() to Date.now(). %!s(int64=13) %!d(string=hai) anos
  Mr.doob 91854828b1 mesh.overdraw clean up. %!s(int64=13) %!d(string=hai) anos
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=14) %!d(string=hai) anos
  Mr.doob af2919bc17 Adding RenderableObject once again. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c89e3fe49a More breakage... %!s(int64=14) %!d(string=hai) anos
  Mr.doob a0b8f50fb0 Renamed scene.center to scene.origin as per @pyrotechnick suggestion. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 0995bc43f3 Added a handy "center" to Scene. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 896448c06d Looking for the right pattern for the camera.lookAt() use. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ad31ff1214 Fixed the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob b87bfc71c8 Bunch of changes... %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 71c2df1649 Updated HTML of some examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. %!s(int64=14) %!d(string=hai) anos
  alteredq 495de75ff2 Added OrthoCamera. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5a0a200ce4 RenderableFace4 is back (thus 2x speed boost on all examples using quads). %!s(int64=14) %!d(string=hai) anos
  alteredq 04a7ac496c Added SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. %!s(int64=14) %!d(string=hai) anos