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Autors SHA1 Ziņojums Datums
  erichlof 65e96c6b15 added tests for if ray origin is inside of sphere 11 gadi atpakaļ
  erichlof 7f907c9b24 changed Ray origin for 2 tests, always return point in front of ray 11 gadi atpakaļ
  erichlof 8c767daedf added test for intersectSphere(sphere) method 11 gadi atpakaļ
  erichlof f01951dd03 Update Ray.js 11 gadi atpakaļ
  erichlof fe4f726854 Added method Ray.intersectSphere(sphere) 11 gadi atpakaļ
  jotinha 86643fcbef typo 12 gadi atpakaļ
  jotinha a518807e49 Raycaster checks for bounding box intersection 12 gadi atpakaļ
  stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 gadi atpakaļ
  stephomi 1f7cc3d7f8 The ray is now used as a ray instead as a line. 12 gadi atpakaļ
  stephomi f58e144d9e Rename and fix the function that computes the ray-line intersection 12 gadi atpakaļ
  stephomi e9a07c9e38 Add a simple test for ray-segment intersection. 12 gadi atpakaļ
  Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 12 gadi atpakaļ
  Ben Houston 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 gadi atpakaļ
  Ben Houston adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 gadi atpakaļ
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 gadi atpakaļ
  Ben Houston b0497080ef Start of benchmarking framework for ThreeJS. 12 gadi atpakaļ