Историја ревизија

Аутор SHA1 Порука Датум
  erichlof 65e96c6b15 added tests for if ray origin is inside of sphere пре 11 година
  erichlof 7f907c9b24 changed Ray origin for 2 tests, always return point in front of ray пре 11 година
  erichlof 8c767daedf added test for intersectSphere(sphere) method пре 11 година
  erichlof f01951dd03 Update Ray.js пре 11 година
  erichlof fe4f726854 Added method Ray.intersectSphere(sphere) пре 11 година
  jotinha 86643fcbef typo пре 12 година
  jotinha a518807e49 Raycaster checks for bounding box intersection пре 12 година
  stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. пре 12 година
  stephomi 1f7cc3d7f8 The ray is now used as a ray instead as a line. пре 12 година
  stephomi f58e144d9e Rename and fix the function that computes the ray-line intersection пре 12 година
  stephomi e9a07c9e38 Add a simple test for ray-segment intersection. пре 12 година
  Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. пре 12 година
  Ben Houston 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. пре 12 година
  Ben Houston adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 пре 12 година
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 12 година
  Ben Houston b0497080ef Start of benchmarking framework for ThreeJS. пре 12 година