提交历史

作者 SHA1 备注 提交日期
  erichlof 65e96c6b15 added tests for if ray origin is inside of sphere 11 年之前
  erichlof 7f907c9b24 changed Ray origin for 2 tests, always return point in front of ray 11 年之前
  erichlof 8c767daedf added test for intersectSphere(sphere) method 11 年之前
  erichlof f01951dd03 Update Ray.js 11 年之前
  erichlof fe4f726854 Added method Ray.intersectSphere(sphere) 11 年之前
  jotinha 86643fcbef typo 12 年之前
  jotinha a518807e49 Raycaster checks for bounding box intersection 12 年之前
  stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 年之前
  stephomi 1f7cc3d7f8 The ray is now used as a ray instead as a line. 12 年之前
  stephomi f58e144d9e Rename and fix the function that computes the ray-line intersection 12 年之前
  stephomi e9a07c9e38 Add a simple test for ray-segment intersection. 12 年之前
  Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 12 年之前
  Ben Houston 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 年之前
  Ben Houston adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 年之前
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
  Ben Houston b0497080ef Start of benchmarking framework for ThreeJS. 12 年之前