erichlof
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65e96c6b15
added tests for if ray origin is inside of sphere
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11 年之前 |
erichlof
|
7f907c9b24
changed Ray origin for 2 tests, always return point in front of ray
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11 年之前 |
erichlof
|
8c767daedf
added test for intersectSphere(sphere) method
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11 年之前 |
erichlof
|
f01951dd03
Update Ray.js
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11 年之前 |
erichlof
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fe4f726854
Added method Ray.intersectSphere(sphere)
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11 年之前 |
jotinha
|
86643fcbef
typo
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12 年之前 |
jotinha
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a518807e49
Raycaster checks for bounding box intersection
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12 年之前 |
stephomi
|
bbe05b69f5
Rename distanceToSegment to distanceSqToSegment.
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12 年之前 |
stephomi
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1f7cc3d7f8
The ray is now used as a ray instead as a line.
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12 年之前 |
stephomi
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f58e144d9e
Rename and fix the function that computes the ray-line intersection
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12 年之前 |
stephomi
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e9a07c9e38
Add a simple test for ray-segment intersection.
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12 年之前 |
Mr.doob
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5d3a56beaf
Removed yet some more .translate() and .rotateByAxis() instances. See #3185.
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12 年之前 |
Ben Houston
|
1f4f7e1a79
(Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency.
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12 年之前 |
Ben Houston
|
adaa3d042f
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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12 年之前 |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 年之前 |
Ben Houston
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b0497080ef
Start of benchmarking framework for ThreeJS.
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12 年之前 |