Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev пре 10 година
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 пре 10 година
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. пре 10 година
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. пре 10 година
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor пре 10 година
  Mr.doob a13c739390 *DecayExponent to *Decay пре 10 година
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev пре 10 година
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev пре 10 година
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent пре 10 година
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain пре 10 година
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. пре 10 година
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 пре 10 година
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js пре 10 година
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. пре 10 година
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 пре 10 година
  Ben Houston 04ce05d49c unifying shader names. пре 11 година
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). пре 12 година
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. пре 12 година
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection пре 12 година
  alteredq 20b93e3fff Fixed HemisphereLight shading. пре 12 година
  alteredq 9233bffd98 Updated lights comment in skin shader. пре 13 година
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. пре 13 година
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. пре 13 година
  Mr.doob fbf435f871 Merging with @alteredq. пре 13 година
  alteredq aac882984d Added bump and specular maps to simple skin shader. пре 13 година
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. пре 13 година
  alteredq ba2088b020 Unflipped Beckmann shader. Also tweaked more LeePerry. пре 13 година
  alteredq 01e5aed5ad Added simple skin shader. пре 13 година
  alteredq d228fb0c4a Added physically based specular term to skin shader. пре 14 година
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. пре 14 година