Commit History

Autor SHA1 Mensaxe Data
  Nicolas Raynaud b1673f3716 transmit GLSL "defines" in ShaderPass %!s(int64=10) %!d(string=hai) anos
  Mr.doob 68269fb45e Examples clean up. %!s(int64=11) %!d(string=hai) anos
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad %!s(int64=12) %!d(string=hai) anos
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 7a9ac49a97 Minor formatting tweaks. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=13) %!d(string=hai) anos
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial %!s(int64=14) %!d(string=hai) anos
  alteredq 78521fad95 Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader. %!s(int64=14) %!d(string=hai) anos
  alteredq d228fb0c4a Added physically based specular term to skin shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. %!s(int64=14) %!d(string=hai) anos
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. %!s(int64=14) %!d(string=hai) anos