Histórico de commits

Autor SHA1 Mensagem Data
  WestLangley 197fc4cb34 Miscellaneous cleanup 10 anos atrás
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 anos atrás
  Ben Houston b0eb1bf216 Fix node #6 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 anos atrás
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 anos atrás
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 anos atrás
  gero3 fe8493157e codestyle fixes 10 anos atrás
  Mr.doob 6fef12c5ff Fixed more examples. 10 anos atrás
  Mr.doob 788c1e7a80 Fixed example. 10 anos atrás
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 anos atrás
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 anos atrás
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 anos atrás
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 anos atrás
  Mr.doob 1d6da685c1 Moved ShaderLib[ "normalmap" ] to examples/js/NormalDisplacementShader.js. 10 anos atrás