提交歷史

作者 SHA1 備註 提交日期
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 年之前
  WestLangley bda2f09c86 Updating code to use Raycaster.setFromCamera() method 10 年之前
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 年之前
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 10 年之前
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 年之前
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 年之前
  Mr.doob 4fc7543431 Fixed examples that relied on transparent background. 11 年之前
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 年之前
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 年之前
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 年之前
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 年之前
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 年之前
  Mr.doob feffb88f1e Includes to editor and examples. 13 年之前
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 年之前
  Mr.doob a408841c61 Changed three.js link in examples. 13 年之前
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 年之前
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 年之前
  Mr.doob 632b0f8e0c HTML correctness. 13 年之前
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. 13 年之前
  alteredq 4dbff6d829 More examples resizing handling. Also fixed typo in flag name and cleaned whitespace in CombinedCamera. 13 年之前
  Mr.doob 9789d554c5 Added TrackballControls to draggable cubes example. 13 年之前
  Mr.doob 7f05ba167c Renamed Matrix4's setTranslation, setRotationX, setRotationY, setRotationZ, setRotationAxis and setScale to makeTranslation, makeRotationX, makeRotationY, makeRotationZ, makeRotationAxis and makeScale. Fixes #1615. 13 年之前
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. 13 年之前
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 13 年之前
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. 13 年之前
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. 13 年之前
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 年之前
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. 14 年之前