Commit History

Author SHA1 Message Date
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Michael Guerrero 57328e89ce Updated particle example to use the renamed ParticleSystem name - PointCloud. This fixes the rotation that happens in the update because it relies on instanceof. 11 years ago
  Mr.doob ea4bd0364c Updated examples with Particle/Sprite change. 11 years ago
  Mr.doob 1b58bb4b54 Updated some more examples from setHSV to setHSL. 12 years ago
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 years ago
  Mr.doob a408841c61 Changed three.js link in examples. 13 years ago
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 years ago
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 years ago
  Mr.doob 632b0f8e0c HTML correctness. 13 years ago
  alteredq 47b9abfda3 Another batch of examples resizing. 13 years ago
  Mr.doob 5ba7abc69b Deprecated THREE.Vertex. 13 years ago
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 years ago
  Mr.doob 28ad7aa270 Renamed scene.objects to scene.__objects and fixed all the examples that relied on it. 13 years ago
  alteredq 36b8839f50 More fixing of runtime warnings in examples. 13 years ago
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. 13 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 years ago
  alteredq 412c545c47 Updated the rest of examples. 14 years ago
  Mr.doob ad31ff1214 Fixed the rest of the examples. 14 years ago
  Mr.doob 25d6480cf6 Fixed yet more examples. 14 years ago
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. 14 years ago
  Mr.doob 19d8261174 More examples clean up. 14 years ago
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. 14 years ago
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 years ago
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 14 years ago
  Mr.doob a6379a26ce Disabling antialias when you don't need it is always good ;) 14 years ago
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 years ago
  Mr.doob e438549c87 Updated builds. 14 years ago
  Mr.doob fef3c084b1 Changed build setup: 14 years ago
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 years ago
  Mr.doob 4912f59cc6 Compiled new build. 14 years ago