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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 жил өмнө
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 жил өмнө
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 жил өмнө
  Ben Houston 1b940ff79f add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change. 10 жил өмнө
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 жил өмнө
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 жил өмнө
  Mr.doob 8eeb69a907 Fixed more examples on iOS. 10 жил өмнө
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 жил өмнө
  Mr.doob 0d872b4fc7 Updated examples to the new *Mapping API. 10 жил өмнө
  Mr.doob d32676ba7e Simplified ShadowMapPlugin. 10 жил өмнө
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. 11 жил өмнө
  Mr.doob 4d21b5bc5b WebGLRenderer: Removed autoUpdateObjects property. 11 жил өмнө
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 жил өмнө
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 жил өмнө
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 жил өмнө
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 жил өмнө
  WestLangley 46a2244660 SpotLight.angle and SpotlightHelper cone size bug fixes 12 жил өмнө
  Mr.doob 1b58bb4b54 Updated some more examples from setHSV to setHSL. 12 жил өмнө
  Mr.doob 4276c9f588 Moved shaders in ShaderUtils.lib into ShaderLib. 12 жил өмнө
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 жил өмнө
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 жил өмнө
  alteredq dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. 12 жил өмнө
  alteredq aea27b9504 Migrated examples to dat.gui version 0.5. 12 жил өмнө
  alteredq a0ccc71b3f Trying to fix webgl_shading_physical example. 13 жил өмнө
  Mr.doob 2ed94bb52f Updated to tween.js r7. 13 жил өмнө
  alteredq 4500c593dd Cleaned up custom stats.js styling in examples (thanks to @mrdoob for showing me this is possible ;). 13 жил өмнө
  alteredq 6d4ded657e Fixed physical shading example controls include. 13 жил өмнө
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 жил өмнө
  Mr.doob a408841c61 Changed three.js link in examples. 13 жил өмнө
  Mr.doob 1afdbe3c97 Renamed BlitShader to CopyShader as discussed in 97ee7a81cd963f7f56d5713334be5e0ab3caf31b 13 жил өмнө