Mr.doob
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522203af01
Merge pull request #5809 from bhouston/remove_material_ambient
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10 years ago |
Mr.doob
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188b9b7019
Examples: Cleaned up setClearColor().
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10 years ago |
Ben Houston
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c5f777f493
fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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10 years ago |
Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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10 years ago |
Mr.doob
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2761f1b161
Examples: Added setPixelRatio(). See #5627.
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10 years ago |
Mr.doob
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ec3259270c
Updated examples that could use PlaneBufferGeometry.
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10 years ago |
Mr.doob
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d86527f9fa
Improved some examples.
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11 years ago |
Mr.doob
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1ec37295bd
Examples clean up.
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11 years ago |
Mr.doob
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9989f380fd
Renamed all CubeGeometry instances.
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11 years ago |
Mr.doob
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386200f2f2
Removed alpha: false instances from examples.
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11 years ago |
WestLangley
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a1d6af3301
Made shadowmap HUD a toggle, plus miscellaneous cleanup
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11 years ago |
Mr.doob
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e423808c75
Removed remaining clearColor/clearAlpha usage from examples.
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12 years ago |
Mr.doob
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9e2f76bbe8
Yet some more adjustHSV removal.
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12 years ago |
MiiBond
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0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
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12 years ago |
alteredq
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ec9f99712e
Fixed JSONLoader example material palette and some more examples cleanup.
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12 years ago |
Mr.doob
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feffb88f1e
Includes to editor and examples.
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13 years ago |
Mr.doob
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2d3e2adcf3
Updated to latest stats.js and moved libs to js/libs.
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13 years ago |
Mr.doob
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a408841c61
Changed three.js link in examples.
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13 years ago |
Mr.doob
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4f4f87430f
Splitted ShaderExtras into individual files.
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13 years ago |
Mr.doob
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a5a00cc52a
Updated examples with three.min.js include. Closes #2229.
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13 years ago |
Mr.doob
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d06aa42e68
Removed unneded scene.add( camera ) from the examples.
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13 years ago |
Mr.doob
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632b0f8e0c
HTML correctness.
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13 years ago |
Mr.doob
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686c8eff10
Reverted PlaneGeometry XY to XZ change.
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13 years ago |
alteredq
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47b9abfda3
Another batch of examples resizing.
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13 years ago |
alteredq
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1087cf8cda
Implemented real spotlights.
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13 years ago |
Mr.doob
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547781127e
Change PlaneGeometry from XY to XZ as it's more intuitive.
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13 years ago |
alteredq
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f83c6a41ae
Added unpackDepthRGBA shader.
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13 years ago |
alteredq
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bf6b6d3c45
Modified SpotLight to cast light as PointLight (to be consistent with casted shadow).
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13 years ago |
alteredq
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55c95ea2a2
Added flag to SpotLight for showing shadow map camera.
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13 years ago |
alteredq
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49f14b8e68
Refactored shadow maps to store shadow parameters and data in SpotLight.
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13 years ago |