Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob b60f67f57d Fixed examples. 9 éve
  Mr.doob 8eaf494a46 Refactored ShadowMap code. 9 éve
  Mr.doob 645aaf254c Fixed examples. 9 éve
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 éve
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 éve
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 éve
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 éve
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 éve
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 éve
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 éve
  Mr.doob 6c86b83c34 Tweaked examples. 9 éve
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 éve
  tschw 01609aec77 Skin shader cleanup. 10 éve
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 éve
  tschw d37516be39 Fixed skin shader lighting. 10 éve
  tschw 0671faa158 Let lighting info be fed in view space. 10 éve
  gero3 923256459e fixed files to codestyle 10 éve
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 éve
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 éve
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 éve
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. 10 éve
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. 10 éve
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 éve
  Mr.doob a13c739390 *DecayExponent to *Decay 10 éve
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 éve
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 éve
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 éve
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 éve
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 éve
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 éve