Mugen87
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3dec93febb
Removed deprecated code in glTFLoader
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9 年之前 |
Greg Tatum
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ddae8d4cc0
Reverted styling for glTFLoader.js
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10 年之前 |
Greg Tatum
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2f1f87ff4b
SkinnedMesh.bind() change reflected in docs and loaders
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10 年之前 |
dubejf
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8eb87c7b63
AddDrawcall: Simplify calls with explicit indexOffset of zero
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10 年之前 |
Mr.doob
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dd430fc9fa
Loader: Removed showStatus.
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10 年之前 |
dubejf
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cbf1cd2803
BufferAttribute.length not compatible with r71
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10 年之前 |
Mr.doob
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d47b8fba72
Reverted console.* to THREE.* change. See #5791.
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10 年之前 |
Mr.doob
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06ff0d654d
Merge commit 'e510143cdf5e8a882c199a0a3f3585e087b2dbb7' into dev
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10 年之前 |
Tiago Cardoso
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e510143cdf
Adds check complete on shader resource available delegate; resolves issue #6442
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10 年之前 |
brason
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eb68622a6e
Add missing semicolons
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10 年之前 |
Jan Waller
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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10 年之前 |
gero3
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4501d5a51d
revert last commit
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10 年之前 |
gero3
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fe8493157e
codestyle fixes
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10 年之前 |
Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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10 年之前 |
Elisée Maurer
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f523a58dc3
Fix a couple uses of ".prototype = new"
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10 年之前 |
Mr.doob
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90606a278b
WebGLRenderer: Reverted non-hot-path Object.keys(). Moved hot-path ones to single-call paths. See #5186.
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11 年之前 |
Mr.doob
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f69a0c5f45
Fixed Matrix* breakage.
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11 年之前 |
Ian Kerr
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e5ef70b15c
Fixes glTF skeleton loading, which was broken by pull request #4812.
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11 年之前 |
Mr.doob
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c68e711996
Made glTFLoader BufferGeometry only.
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11 年之前 |
Mr.doob
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af31ee581c
Fixed glTFLoader with SkinnedMesh changes.
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11 年之前 |
Mr.doob
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aec75c71e0
Fixed glTFLoader breakage cause by recent matrixWorldNeedsUpdate default change.
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11 年之前 |
Mr.doob
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f46a2b841e
Removed face.centroid and geometry.computeCentroids()
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11 年之前 |
Tony Parisi
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2187adfd9c
Added glTF Loader. Still need to put in model credits
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11 年之前 |