История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 лет назад
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 лет назад
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 лет назад
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 лет назад
  Mr.doob 173caa387a stats.js usage clean up 9 лет назад
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 лет назад
  Mugen87 59de7d60d4 refactor materials in examples 9 лет назад
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 9 лет назад
  Mr.doob 1aabcb379c Examples clean up. 10 лет назад
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 лет назад
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 лет назад
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 лет назад
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 лет назад
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 лет назад
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 лет назад
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 лет назад
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 лет назад
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 лет назад
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 лет назад
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 лет назад
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 лет назад
  Mr.doob feffb88f1e Includes to editor and examples. 13 лет назад
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 лет назад
  Mr.doob a408841c61 Changed three.js link in examples. 13 лет назад
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. 13 лет назад
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. 13 лет назад
  Mr.doob 632b0f8e0c HTML correctness. 13 лет назад
  Mr.doob 562bd2a869 Renamed gpu picking example. 13 лет назад