Histórico de Commits

Autor SHA1 Mensagem Data
  Mugen87 6163e28654 Examples: Clean up há 7 anos atrás
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. há 8 anos atrás
  WestLangley 848a1814b9 material.shading ==> material.flatShading há 8 anos atrás
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false há 8 anos atrás
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. há 8 anos atrás
  Mr.doob 173caa387a stats.js usage clean up há 9 anos atrás
  WestLangley f70369a928 Examples: three.min.js -> three.js há 9 anos atrás
  Mugen87 59de7d60d4 refactor materials in examples há 9 anos atrás
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object há 9 anos atrás
  Mr.doob 1aabcb379c Examples clean up. há 10 anos atrás
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. há 10 anos atrás
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). há 10 anos atrás
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. há 10 anos atrás
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. há 10 anos atrás
  Mr.doob f4ce69bc98 Updated examples with API changes. há 11 anos atrás
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. há 11 anos atrás
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. há 11 anos atrás
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. há 12 anos atrás
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. há 12 anos atrás
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 12 anos atrás
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. há 12 anos atrás
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. há 12 anos atrás
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. há 12 anos atrás
  Mr.doob feffb88f1e Includes to editor and examples. há 13 anos atrás
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. há 13 anos atrás
  Mr.doob a408841c61 Changed three.js link in examples. há 13 anos atrás
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. há 13 anos atrás
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. há 13 anos atrás
  Mr.doob 632b0f8e0c HTML correctness. há 13 anos atrás
  Mr.doob 562bd2a869 Renamed gpu picking example. há 13 anos atrás