Commit History

Autor SHA1 Mensaxe Data
  WestLangley 3d8f71715d Simplify blending mode %!s(int64=7) %!d(string=hai) anos
  Mugen87 3bbef60318 Examples: Clean up %!s(int64=7) %!d(string=hai) anos
  WestLangley 9b91fe07ad Added dispose() methods and clean up %!s(int64=7) %!d(string=hai) anos
  WestLangley ab2a05ae25 Custom blending mods %!s(int64=7) %!d(string=hai) anos
  WestLangley bfd9631b5d Clean up formatting %!s(int64=7) %!d(string=hai) anos
  Daniel Hritzkiv c7c5645949 Formatting %!s(int64=7) %!d(string=hai) anos
  Daniel Hritzkiv ee3f0b3277 PMREMGenerator.js: getCurrentRenderTarget -> getRenderTarget %!s(int64=7) %!d(string=hai) anos
  Daniel Hritzkiv 26a4288b01 Restore previous renderTarget after update() %!s(int64=7) %!d(string=hai) anos
  Mr.doob 27ef9f1b8f Correct PMREM cubemap fix. See #10562. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 928c8177ab Removed no longer needed uniform types. %!s(int64=9) %!d(string=hai) anos
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) %!s(int64=9) %!d(string=hai) anos
  Mr.doob f2f74f9d4f PMREM* code clean up. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes %!s(int64=9) %!d(string=hai) anos
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. %!s(int64=9) %!d(string=hai) anos
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. %!s(int64=9) %!d(string=hai) anos
  Ben Houston f053a9268c add comments to PMREM generator and packer. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 964e08beef fix bug in encodings.glsl %!s(int64=9) %!d(string=hai) anos
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. %!s(int64=9) %!d(string=hai) anos
  Ben Houston f3d4aae57b more work on PMREM %!s(int64=9) %!d(string=hai) anos
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js %!s(int64=9) %!d(string=hai) anos
  Ben Houston 8a630a75df Added Float, Half float buffer support for HDR. Fixed a bug in %!s(int64=9) %!d(string=hai) anos
  Ben Houston 4ad84caf50 add HDR images to examples. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 837cd59366 example is starting to work with the new code. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 49f49beada clean up PMREMGEnerator, incorporate global encodings.glsl. Add into the THREE namespace, move into examples. %!s(int64=9) %!d(string=hai) anos