Historique des commits

Auteur SHA1 Message Date
  WestLangley 832c2ca0f3 Clone defines il y a 7 ans
  Marcel Greter 2deb7637c7 Fix Adaptive Tone Map issue on very dark (initial) scene il y a 8 ans
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames il y a 8 ans
  Ludovic Bailly eafc8ad66d Added comments il y a 8 ans
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer il y a 8 ans
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. il y a 8 ans
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. il y a 8 ans
  aardgoose 04de50de76 remove deprecated UniformsUtils.clone il y a 8 ans
  Tristan Valcke 36a2d32516 Remove unnecessary comma in AdaptiveToneMappingPass il y a 8 ans
  Mr.doob 928c8177ab Removed no longer needed uniform types. il y a 9 ans
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. il y a 9 ans
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) il y a 9 ans
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) il y a 9 ans
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes il y a 9 ans
  Mugen87 ddff0f642a Add comments to FF RGB format fix il y a 9 ans
  Mugen87 786ed7f2d9 #8445 Fix Errors in Tone Mapping Demo il y a 9 ans
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" il y a 9 ans
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management il y a 9 ans
  Mr.doob 4e9bfb2549 Clean up. il y a 9 ans
  gero3 e136001051 don't allow else statemnt on new line il y a 10 ans
  gero3 923256459e fixed files to codestyle il y a 10 ans
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. il y a 10 ans
  Ben Houston 29eebde86d Remove unnecessary usage of Math.log2, not supported in IE. il y a 10 ans
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log il y a 10 ans
  Ben Houston d6daf0483d make uniforms unique per AdaptiveToneMappingPass. (previously they were shared.) il y a 10 ans
  Mr.doob 1aabcb379c Examples clean up. il y a 10 ans
  gero3 fe8493157e codestyle fixes il y a 10 ans
  Michael Bond dbe78d7a43 Cleanup to remove builds il y a 10 ans
  Michael Bond 9da365cac5 Adding adaptive tone-mapping postprocessing pass and example il y a 10 ans