Ben Houston 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
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cameras 4e05d11d50 CombinedCamera: Fixed Orthographic fov. See #5558. %!s(int64=10) %!d(string=hai) anos
controls ae8f7595bd Simplified OrbitControls header. See 6f7299cd8f5d19ca0b0df8a7cedac2ef2be1382c. %!s(int64=10) %!d(string=hai) anos
crossfade 188b9b7019 Examples: Cleaned up setClearColor(). %!s(int64=10) %!d(string=hai) anos
curves ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
effects d22bb22db0 Examples: Removed OculusControls/OculusRihtEffect. Use WebVR instead. %!s(int64=10) %!d(string=hai) anos
exporters a13c739390 *DecayExponent to *Decay %!s(int64=10) %!d(string=hai) anos
geometries ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too %!s(int64=11) %!d(string=hai) anos
loaders 6fd6def71a Deprecated SceneLoader. See #5983. %!s(int64=10) %!d(string=hai) anos
math ec3259270c Updated examples that could use PlaneBufferGeometry. %!s(int64=10) %!d(string=hai) anos
modifiers c222310930 Optimize TessellateModifier.js slightly %!s(int64=10) %!d(string=hai) anos
postprocessing a54eb998fd Change EffectComposer to use the renderer's canvas size %!s(int64=10) %!d(string=hai) anos
renderers 72d38a502a SoftwareRenderer: Simplified Texture logic and using material/texture update events. %!s(int64=10) %!d(string=hai) anos
shaders 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
utils 70530186f7 Minor fixes. %!s(int64=10) %!d(string=hai) anos
wip ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
AudioObject.js ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
BlendCharacter.js ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. %!s(int64=11) %!d(string=hai) anos
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. %!s(int64=11) %!d(string=hai) anos
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). %!s(int64=12) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 5ff7a85bcf Merge pull request #5521 from gyohk/dev %!s(int64=10) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js 0d872b4fc7 Updated examples to the new *Mapping API. %!s(int64=10) %!d(string=hai) anos
MD2CharacterComplex.js 0d872b4fc7 Updated examples to the new *Mapping API. %!s(int64=10) %!d(string=hai) anos
MarchingCubes.js ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
Mirror.js 9af3f082e8 Fix handling of some cameras in Mirror.js %!s(int64=10) %!d(string=hai) anos
Ocean.js 9520cb4522 examples: webgl_shaders_ocean2: Added option to use half-float for simulation framebuffers. %!s(int64=10) %!d(string=hai) anos
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() %!s(int64=11) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos
ShaderDeferred.js 04c5e95ec5 Fixed yet more examples. %!s(int64=10) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=12) %!d(string=hai) anos
ShaderSkin.js 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
ShaderTerrain.js 2ba715f2ed Fix note #3 of issue https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 %!s(int64=10) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
SimulationRenderer.js ec3259270c Updated examples that could use PlaneBufferGeometry. %!s(int64=10) %!d(string=hai) anos
SkyShader.js 7644de76d6 Fix Sky Shader. Should now work on Windows and Mac (#5602) %!s(int64=10) %!d(string=hai) anos
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
TypedArrayUtils.js 21322b785f Added performance improvement ideas %!s(int64=11) %!d(string=hai) anos
UCSCharacter.js 0d872b4fc7 Updated examples to the new *Mapping API. %!s(int64=10) %!d(string=hai) anos
WaterShader.js ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=10) %!d(string=hai) anos