Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 2c058ac3ce Geometry: Removed unused variable assignation. Fixes #4652. 11 年之前
build 23ea09da8a Updated builds. 11 年之前
docs 48ba9ebf0d Update Euler.html 11 年之前
editor 97dfbbae0b Editor: Set range to CircleGeometry. 11 年之前
examples 6243b69ac5 Trying to get the minecraft example to work with the new geometry classes. 11 年之前
src 2c058ac3ce Geometry: Removed unused variable assignation. Fixes #4652. 11 年之前
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 年之前
utils 3dfeb8a74c BufferGeometryManipulator to GeometryEditor. 11 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md 75de3f1803 Updated README with BoxGeometry. 11 年之前
bower.json 731f39827d bower.json should not be excluded from the package 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases