Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Walker Flynn 41ea97b87a added documentation for the Color.lerp method há 12 anos atrás
build bb86a3a486 Updated builds. há 12 anos atrás
docs 41ea97b87a added documentation for the Color.lerp method há 12 anos atrás
editor 6a5288d7ab Editor: Fixed non pickable objects when deleting object. Fixes #3731. há 12 anos atrás
examples c57ac02251 Fixed more UV sharing geometry generators and loaders. See #3762. há 12 anos atrás
src c57ac02251 Fixed more UV sharing geometry generators and loaders. See #3762. há 12 anos atrás
test f45faba30d Merge branch 'updating-quaternion-fromEuler-tests' of https://github.com/danielribeiro/three.js into dev há 12 anos atrás
utils 4e85c64fc4 Fixed sublime completions script. há 12 anos atrás
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. há 12 anos atrás
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. há 12 anos atrás
LICENSE eb44ccfc7b Updating copyright year há 12 anos atrás
README.md ad419d40bd r59 há 12 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases