Benjamin MICHEL df1c4369eb Use the same coding style as the other lines 5 年之前
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AdaptiveToneMappingPass.js 0a9f8668a8 MipMap -> Mipmap 6 年之前
AfterimagePass.js 9cf1fe3159 Remove redundant blit from AfterimagePass 6 年之前
BloomPass.js 84fc12e1cd Avoid direct gl calls 6 年之前
BokehPass.js 1875743a12 BokehShader: Fix wrong format of render target. 5 年之前
ClearPass.js 20cf59b9e4 JSM: Added module and TS file for TexturePass and ClearPass. 6 年之前
CubeTexturePass.js 20629186ae CubeTexturePass: Fix usage of cube shader. 5 年之前
DotScreenPass.js 3c8fc41887 JSM: Added module and TS file for FilmPass, BloomPass and DotScreenPass. 6 年之前
EffectComposer.js 5fbec8510d FullScreenQuad: Introduce dispose(). 5 年之前
FilmPass.js 3c8fc41887 JSM: Added module and TS file for FilmPass, BloomPass and DotScreenPass. 6 年之前
GlitchPass.js e7ca3006b0 Math: Rename to MathUtils. 5 年之前
HalftonePass.js c7a8aab8f8 JSM: Added module and TS file for HalftonePass. 6 年之前
MaskPass.js 75fca367a3 Update MaskPass.js 6 年之前
OutlinePass.js ff77da462d OutlinePass: Add support for skinning/morph targets. 5 年之前
RenderPass.js df1c4369eb Use the same coding style as the other lines 5 年之前
SAOPass.js eefe047d62 Examples: Clean up 6 年之前
SMAAPass.js 968c7cff71 JSM: Added module and TS file for SMAAPass and shader. 6 年之前
SSAARenderPass.js ba4bbfbe9e Better naming and API for full-screen quads 6 年之前
SSAOPass.js e7ca3006b0 Math: Rename to MathUtils. 5 年之前
SavePass.js ba4bbfbe9e Better naming and API for full-screen quads 6 年之前
ShaderPass.js 0198829e01 JSM: Added modules and TS files for basic post processing classes. 6 年之前
TAARenderPass.js d3f6b68a33 JSM: Added module and TS file for TAARenderPass. 6 年之前
TexturePass.js 20cf59b9e4 JSM: Added module and TS file for TexturePass and ClearPass. 6 年之前
UnrealBloomPass.js 4de2c4bfa9 Examples: Move 'postprocessing / unreal / bloom' example description into UnrealBloomPass. 5 年之前