nicoraf 497f491df4 Update SceneLoader.js 10 anni fa
..
cameras e45d64636d Moved CombinedCamera out of build. 11 anni fa
controls 90acb50601 Updated examples that relied on the position = position pattern. 11 anni fa
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 anni fa
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 anni fa
effects 3bdc305346 Makes VRControls and VREffect compatible on Chrome builds with Oculus Rift compatibility 11 anni fa
exporters cbf0ee7a98 Editor: Save uniforms. 11 anni fa
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev 11 anni fa
libs 92e53d1a2d PnlTri.js Rev. 1.4; smaller & faster 11 anni fa
loaders 497f491df4 Update SceneLoader.js 10 anni fa
math f4ce69bc98 Updated examples with API changes. 11 anni fa
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 anni fa
postprocessing c7ffc51299 DigitalGlitch shader, and GlitchPostprocessing pass added 11 anni fa
renderers d6f4520911 CSS3DRenderer: Cache styles. Fixes #4941. 11 anni fa
shaders 843eac0ca3 Merge branch 'technicolor_shader' of https://github.com/flimshaw/three.js into dev 11 anni fa
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 anni fa
wip c67501322b Minor improvements. 11 anni fa
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 anni fa
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 anni fa
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 anni fa
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 anni fa
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 anni fa
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anni fa
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 anni fa
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 anni fa
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 anni fa
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 anni fa
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 anni fa
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 anni fa
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. 11 anni fa
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 anni fa
PRNG.js 041054283a Messing with a new terrain generator demo. 14 anni fa
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anni fa
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 anni fa
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 anni fa
ShaderSkin.js 04ce05d49c unifying shader names. 11 anni fa
ShaderTerrain.js 04ce05d49c unifying shader names. 11 anni fa
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 anni fa
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 anni fa
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 anni fa
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 anni fa
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anni fa
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 anni fa
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 anni fa
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 anni fa