Mu Daosheng 5bd0cf8fa9 transparent texture blending support %!s(int64=11) %!d(string=hai) anos
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cameras e45d64636d Moved CombinedCamera out of build. %!s(int64=11) %!d(string=hai) anos
controls 93602b0d1a Simplified DeviceOrientationControls a bit more. %!s(int64=11) %!d(string=hai) anos
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. %!s(int64=11) %!d(string=hai) anos
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. %!s(int64=12) %!d(string=hai) anos
effects 8ae554e014 Simpler StereoEffect. %!s(int64=11) %!d(string=hai) anos
exporters 255cded963 STLBinaryExporter %!s(int64=11) %!d(string=hai) anos
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev %!s(int64=11) %!d(string=hai) anos
libs ae288b0d8c New example WebGl-Geometry-Text-2 uses new triangulation PnlTri.js V1.0 %!s(int64=11) %!d(string=hai) anos
loaders 16f559cbf2 Removed unused var verticesCount from OBJMTLLoader.js %!s(int64=11) %!d(string=hai) anos
math f4ce69bc98 Updated examples with API changes. %!s(int64=11) %!d(string=hai) anos
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() %!s(int64=11) %!d(string=hai) anos
postprocessing c7ffc51299 DigitalGlitch shader, and GlitchPostprocessing pass added %!s(int64=11) %!d(string=hai) anos
renderers 5bd0cf8fa9 transparent texture blending support %!s(int64=11) %!d(string=hai) anos
shaders 843eac0ca3 Merge branch 'technicolor_shader' of https://github.com/flimshaw/three.js into dev %!s(int64=11) %!d(string=hai) anos
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. %!s(int64=11) %!d(string=hai) anos
wip c67501322b Minor improvements. %!s(int64=11) %!d(string=hai) anos
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() %!s(int64=11) %!d(string=hai) anos
BlendCharacter.js 519df502a5 Fixed webgl_animation_skinning_blending example. %!s(int64=11) %!d(string=hai) anos
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. %!s(int64=11) %!d(string=hai) anos
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. %!s(int64=11) %!d(string=hai) anos
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). %!s(int64=12) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 58e46224b8 Fixed Detector code. See #3871. %!s(int64=12) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! %!s(int64=11) %!d(string=hai) anos
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. %!s(int64=11) %!d(string=hai) anos
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() %!s(int64=11) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. %!s(int64=12) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=12) %!d(string=hai) anos
ShaderSkin.js 04ce05d49c unifying shader names. %!s(int64=11) %!d(string=hai) anos
ShaderTerrain.js 04ce05d49c unifying shader names. %!s(int64=11) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer %!s(int64=11) %!d(string=hai) anos
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example %!s(int64=11) %!d(string=hai) anos
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
TypedArrayUtils.js 21322b785f Added performance improvement ideas %!s(int64=11) %!d(string=hai) anos
UCSCharacter.js 006625d3aa Removed irrelevant code. %!s(int64=11) %!d(string=hai) anos
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! %!s(int64=11) %!d(string=hai) anos