brason 4d0041d9be CanvasRenderer: typo %!s(int64=10) %!d(string=hai) anos
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cameras fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
controls 5c38e6bdd4 Unnecessary parameter %!s(int64=10) %!d(string=hai) anos
crossfade fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
curves fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
effects 5f6d4cc80c More VR* clean up. %!s(int64=10) %!d(string=hai) anos
exporters fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
geometries 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too %!s(int64=11) %!d(string=hai) anos
loaders 03b8391b2f Removing MeshFaceMaterial. %!s(int64=10) %!d(string=hai) anos
math 1aabcb379c Examples clean up. %!s(int64=10) %!d(string=hai) anos
modifiers 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
objects 469c2e39aa Moved ShadowMesh to examples/js/objects by now. %!s(int64=10) %!d(string=hai) anos
postprocessing 29eebde86d Remove unnecessary usage of Math.log2, not supported in IE. %!s(int64=10) %!d(string=hai) anos
renderers 4d0041d9be CanvasRenderer: typo %!s(int64=10) %!d(string=hai) anos
shaders 4fd2c9627f remove stray gamma correction from ToneMapShader. %!s(int64=10) %!d(string=hai) anos
utils 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
wip 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
AudioObject.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
BlendCharacter.js 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. %!s(int64=11) %!d(string=hai) anos
Car.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
Cloth.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
CurveExtras.js 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
Detector.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
ImprovedNoise.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
MD2Character.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
MD2CharacterComplex.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
MarchingCubes.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
Mirror.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
Ocean.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
Octree.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
ShaderDeferred.js 7734866332 fix deferred renderer with new separate uv/uv2 vertex/fragment params. %!s(int64=10) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=12) %!d(string=hai) anos
ShaderSkin.js e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
ShaderTerrain.js e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
SimulationRenderer.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
SkyShader.js 1aabcb379c Examples clean up. %!s(int64=10) %!d(string=hai) anos
Sparks.js 4501d5a51d revert last commit %!s(int64=10) %!d(string=hai) anos
TypedArrayUtils.js fe8493157e codestyle fixes %!s(int64=10) %!d(string=hai) anos
UCSCharacter.js 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=10) %!d(string=hai) anos
WaterShader.js c24855eedf Do not generate mipmaps if render target generateMipmaps is not set. %!s(int64=10) %!d(string=hai) anos