Eugene Rymski 739b1844e6 Support colors in binary STLs vor 11 Jahren
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cameras e45d64636d Moved CombinedCamera out of build. vor 11 Jahren
controls 90acb50601 Updated examples that relied on the position = position pattern. vor 11 Jahren
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. vor 11 Jahren
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. vor 12 Jahren
effects 3bdc305346 Makes VRControls and VREffect compatible on Chrome builds with Oculus Rift compatibility vor 11 Jahren
exporters cbf0ee7a98 Editor: Save uniforms. vor 11 Jahren
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev vor 11 Jahren
libs 92e53d1a2d PnlTri.js Rev. 1.4; smaller & faster vor 11 Jahren
loaders 739b1844e6 Support colors in binary STLs vor 11 Jahren
math f4ce69bc98 Updated examples with API changes. vor 11 Jahren
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() vor 11 Jahren
postprocessing c7ffc51299 DigitalGlitch shader, and GlitchPostprocessing pass added vor 11 Jahren
renderers d6f4520911 CSS3DRenderer: Cache styles. Fixes #4941. vor 11 Jahren
shaders 843eac0ca3 Merge branch 'technicolor_shader' of https://github.com/flimshaw/three.js into dev vor 11 Jahren
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. vor 11 Jahren
wip c67501322b Minor improvements. vor 11 Jahren
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() vor 11 Jahren
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any vor 11 Jahren
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. vor 11 Jahren
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. vor 11 Jahren
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). vor 12 Jahren
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. vor 13 Jahren
Detector.js 58e46224b8 Fixed Detector code. See #3871. vor 12 Jahren
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. vor 14 Jahren
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. vor 12 Jahren
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. vor 12 Jahren
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. vor 13 Jahren
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! vor 11 Jahren
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. vor 11 Jahren
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() vor 11 Jahren
PRNG.js 041054283a Messing with a new terrain generator demo. vor 14 Jahren
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. vor 13 Jahren
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. vor 12 Jahren
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. vor 12 Jahren
ShaderSkin.js 04ce05d49c unifying shader names. vor 11 Jahren
ShaderTerrain.js 04ce05d49c unifying shader names. vor 11 Jahren
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. vor 12 Jahren
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 vor 13 Jahren
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer vor 11 Jahren
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example vor 11 Jahren
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. vor 12 Jahren
TypedArrayUtils.js 21322b785f Added performance improvement ideas vor 11 Jahren
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter vor 11 Jahren
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! vor 11 Jahren