James Baicoianu 2b6505090d OrbitControls should only emit change events when distance > epsilon 11 年之前
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controls 2b6505090d OrbitControls should only emit change events when distance > epsilon 11 年之前
core a6929f1489 Replaced TypedArray experiments. 12 年之前
crossfade 9989f380fd Renamed all CubeGeometry instances. 11 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 年之前
exporters 7feed00d5e GeometryExporter: Fixed check for FaceVertexUv. Fixes #4446. 11 年之前
geometries f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
libs 7103cf69d7 USC example clean up. 11 年之前
loaders f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
math a6929f1489 Replaced TypedArray experiments. 12 年之前
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
postprocessing 15c0f435ec Fixed BokehPass. 11 年之前
renderers 94a83e684c RaytracingRenderer: Minor refactoring. 11 年之前
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. 11 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulationRenderer.js 2581cfbf18 Examples: GPGPU Birds BufferGeometry 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js 006625d3aa Removed irrelevant code. 11 年之前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年之前
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前