Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 885760296c Merge pull request #4999 from gero3/FixRenderer 11 роки тому
build 4a1120da3b Updated builds. 11 роки тому
docs 7793556b52 Merge pull request #4959 from gero3/patch-18 11 роки тому
editor b3a0efc440 Editor: Revert to use three.min.js 11 роки тому
examples 5fd1c8b684 Fixed example. 11 роки тому
src caa4066afb fix some issues with the webgl renderer 11 роки тому
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 11 роки тому
utils f063e40db8 Added another exporter that handles Morph Targets 11 роки тому
.gitignore 6536ce7052 gitignore node_modules 11 роки тому
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 роки тому
LICENSE 4857e75774 Update LICENSE 11 роки тому
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 11 роки тому
bower.json 999d0dabe4 Update bower.json 11 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases