Mr.doob 89a9dba22d VRMLLoader: More fixes. il y a 10 ans
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cameras e45d64636d Moved CombinedCamera out of build. il y a 11 ans
controls 61b7c68a03 Updated examples using Projector.(un)projectVector. il y a 11 ans
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. il y a 11 ans
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. il y a 12 ans
effects 295581dc98 VREffect improvements. il y a 11 ans
exporters 91071670f8 small bugfix: Geometry parameters weren't exported il y a 10 ans
geometries 9f69cbc3ac Decals: Code clean up. il y a 11 ans
libs 3a0a43137d PnlTri.js Rev. 2.0: handles vertices and edges on other edges; faster & smaller too il y a 11 ans
loaders 89a9dba22d VRMLLoader: More fixes. il y a 10 ans
math f4ce69bc98 Updated examples with API changes. il y a 11 ans
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() il y a 11 ans
postprocessing 68269fb45e Examples clean up. il y a 11 ans
renderers 4b1742ce0a Renamed THREE.Renderer back to THREE.Projector. il y a 10 ans
shaders ab675778a8 Parallax mapping example il y a 10 ans
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. il y a 11 ans
wip fce86cbbda Added PlaneBufferGeometry. il y a 11 ans
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() il y a 11 ans
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any il y a 11 ans
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. il y a 11 ans
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. il y a 11 ans
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). il y a 12 ans
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
Detector.js d7b445d0de browserify Detector.js il y a 11 ans
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. il y a 14 ans
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 12 ans
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. il y a 12 ans
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
Mirror.js 90ab0b70bf Polyfill for Math.sign(). il y a 11 ans
Ocean.js 8eeb0d5bbd Examples improvements. il y a 11 ans
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() il y a 11 ans
PRNG.js 041054283a Messing with a new terrain generator demo. il y a 14 ans
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. il y a 13 ans
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. il y a 12 ans
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. il y a 13 ans
ShaderSkin.js 04ce05d49c unifying shader names. il y a 11 ans
ShaderTerrain.js 04ce05d49c unifying shader names. il y a 11 ans
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. il y a 12 ans
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 il y a 13 ans
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer il y a 11 ans
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example il y a 11 ans
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
TypedArrayUtils.js 21322b785f Added performance improvement ideas il y a 11 ans
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter il y a 11 ans
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! il y a 11 ans