Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

vtHawk ab5f41ffe6 Update GitHub profile & repo link 5 éve
.github 9edcc24946 r112 5 éve
build ec733de12b Updated builds. 5 éve
docs 907fe11343 Updated 5 éve
editor a3ca9ba6ea Merge pull request #18471 from Mugen87/dev9 5 éve
examples ab5f41ffe6 Update GitHub profile & repo link 5 éve
files 3536f494e0 Docs: Fixed language selector. 5 éve
src 03d741d352 WebGLRenderer: Fixed check in compile(). See #18415 5 éve
test da2c0affd1 Frustum: .setFromMatrix() -> .setFromProjectionMatrix() 5 éve
utils 90b50ac1d8 Use source files instead of bundle 5 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 éve
.npmignore ccd86cc603 Include declaration files in npm package 6 éve
.travis.yml 294d4b291a Tests against latest node 7 éve
LICENSE e122db35fe Update LICENSE 5 éve
README.md cf28da969d README: Modernized example. 5 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json 21f8748968 Upgrade dev dependencies. 5 éve
package.json 21f8748968 Upgrade dev dependencies. 5 éve

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases