Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston c66fd070f3 simplier definition of ReflectedLight. hace 10 años
build db9496cb18 Updated builds. hace 10 años
docs c83a7f967e Removed old lines hace 10 años
editor 8dcca16d48 Merge pull request #7210 from tamarintech/feature/AMFLoader hace 10 años
examples 8dcca16d48 Merge pull request #7210 from tamarintech/feature/AMFLoader hace 10 años
src c66fd070f3 simplier definition of ReflectedLight. hace 10 años
test a99f5f8f68 add tests for bufferGeometry hace 10 años
utils ce4c84709a missing files for the disabling of logging hace 10 años
.gitignore 6536ce7052 gitignore node_modules hace 11 años
.npmignore 99d4757bd4 Add NPM support hace 10 años
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. hace 11 años
LICENSE c12770459e change *copy; to © hace 10 años
README.md b113db75e1 <canvas> -> `WebGL` hace 10 años
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch hace 10 años
package.json 0a5be9fb73 Updated package.son. hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases