Charlotte Gore c8109aff1a Passing devicePixelRatio parameter on. 11 年之前
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cameras e45d64636d Moved CombinedCamera out of build. 11 年之前
controls 90acb50601 Updated examples that relied on the position = position pattern. 11 年之前
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects 3bdc305346 Makes VRControls and VREffect compatible on Chrome builds with Oculus Rift compatibility 11 年之前
exporters cbf0ee7a98 Editor: Save uniforms. 11 年之前
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev 11 年之前
libs 92e53d1a2d PnlTri.js Rev. 1.4; smaller & faster 11 年之前
loaders e5ef70b15c Fixes glTF skeleton loading, which was broken by pull request #4812. 11 年之前
math f4ce69bc98 Updated examples with API changes. 11 年之前
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
postprocessing c7ffc51299 DigitalGlitch shader, and GlitchPostprocessing pass added 11 年之前
renderers c8109aff1a Passing devicePixelRatio parameter on. 11 年之前
shaders 843eac0ca3 Merge branch 'technicolor_shader' of https://github.com/flimshaw/three.js into dev 11 年之前
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 年之前
wip c67501322b Minor improvements. 11 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
BlendCharacter.js aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 年之前
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 年之前
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. 11 年之前
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 年之前
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js 953931d101 Fix a small problem in UCSCharacter 11 年之前
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 年之前