michael d19187469e Cleaned up some leftovers and changed formatting for better consistency with the existing three.js codebase. 11 lat temu
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controls 8ee7da2efe OrbitControls: Added stopPropagation as per afaff8207b42bf475acb383a171fbeec1e5b0a77. Fixes #4229. 11 lat temu
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 lat temu
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 lat temu
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 lat temu
exporters 62e17f2e1a Clean up. 11 lat temu
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev 11 lat temu
libs 7103cf69d7 USC example clean up. 11 lat temu
loaders 0fa0baf36f Updated examples and loaders to latest Geometry2/IndexedGeometry2. 11 lat temu
math 25b65d3a97 added example and documentation 11 lat temu
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 lat temu
postprocessing 15c0f435ec Fixed BokehPass. 11 lat temu
renderers fca5866e28 SVGRenderer: Reverted lost changes and using getStyle() instead. 11 lat temu
shaders 00d1bd2792 Simplified SSAOShader. 11 lat temu
wip 53161648e6 Fixed Geometry99 merge conflicts. 11 lat temu
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 lat temu
BlendCharacter.js d19187469e Cleaned up some leftovers and changed formatting for better consistency with the existing three.js codebase. 11 lat temu
BlendCharacterGui.js 3522d8fc73 Added an example to showcase skeletal animation blending. 11 lat temu
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. 11 lat temu
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 lat temu
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 lat temu
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 lat temu
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 lat temu
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 lat temu
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 lat temu
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 lat temu
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 lat temu
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. 11 lat temu
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 11 lat temu
PRNG.js 041054283a Messing with a new terrain generator demo. 14 lat temu
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 lat temu
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 lat temu
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 lat temu
ShaderSkin.js 04ce05d49c unifying shader names. 11 lat temu
ShaderTerrain.js 04ce05d49c unifying shader names. 11 lat temu
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 lat temu
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 lat temu
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 11 lat temu
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 lat temu
UCSCharacter.js 006625d3aa Removed irrelevant code. 11 lat temu
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 lat temu
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 lat temu