Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob de3b7638d5 WebGLRenderer: Corected info. 11 yıl önce
build ef8bc6c750 Updated builds. 11 yıl önce
docs 3300ad82a9 Docs: UVMapping is now a constant. 11 yıl önce
editor f60a6e7ba7 Editor: Set Pixel Ratio. 11 yıl önce
examples 8a9f51962c Swapped examples. 11 yıl önce
src de3b7638d5 WebGLRenderer: Corected info. 11 yıl önce
test 05e26f97cc fix Euler.setFromQuaternion bug - see #5659 11 yıl önce
utils 9dc0771fde Fixed exporter breakage. 11 yıl önce
.gitignore 6536ce7052 gitignore node_modules 11 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 yıl önce
LICENSE 4857e75774 Update LICENSE 12 yıl önce
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 yıl önce
bower.json 2d59713328 r69 11 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases