Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f23d9e0896 Merge pull request #21293 from mrdoob/es6 há 4 anos atrás
.github 941a09bad2 add link to github draft PR page há 4 anos atrás
build b986598adf Updated builds. há 4 anos atrás
docs b769c7e66f DocsFixImageBitmapBrokenLink há 4 anos atrás
editor 9ea6a221c4 Editor: Revoke old video ObjectURLs há 4 anos atrás
examples a36141f54a VOXLoader: Fixed chunk parsing. há 4 anos atrás
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 há 4 anos atrás
src 480bb42b15 Math: Reverted code refactorings. há 4 anos atrás
test 15ab0e6e6a Revert to *.prototype.is* = true há 4 anos atrás
utils 8cdc5e32f2 Merge pull request #21259 from marcofugaro/eslint-class-properties-fix-3 há 4 anos atrás
.babelrc.json 8642f52ef7 Eslint: add support for class properties há 4 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig há 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings há 7 anos atrás
.gitignore 08bac6a468 cleanup há 5 anos atrás
LICENSE 75406c6313 Update LICENSE há 4 anos atrás
README.md 66c3ffda9e README: Removed faulty button há 4 anos atrás
icon.png c69db34ef8 Added icon.png há 6 anos atrás
package-lock.json 1d31c7213d Updated dev dependencies. há 4 anos atrás
package.json 1d31c7213d Updated dev dependencies. há 4 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases