Jonathan Giroux (Koltes) f234eba7d4 Set pass size in EffectComposer.insertPass há 5 anos atrás
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AdaptiveToneMappingPass.js b14fce14a7 Examples: Clean up. há 5 anos atrás
AfterimagePass.js 9cf1fe3159 Remove redundant blit from AfterimagePass há 6 anos atrás
BloomPass.js 84fc12e1cd Avoid direct gl calls há 6 anos atrás
BokehPass.js 1875743a12 BokehShader: Fix wrong format of render target. há 5 anos atrás
ClearPass.js 20cf59b9e4 JSM: Added module and TS file for TexturePass and ClearPass. há 6 anos atrás
CubeTexturePass.js 20629186ae CubeTexturePass: Fix usage of cube shader. há 5 anos atrás
DotScreenPass.js 3c8fc41887 JSM: Added module and TS file for FilmPass, BloomPass and DotScreenPass. há 6 anos atrás
EffectComposer.js f234eba7d4 Set pass size in EffectComposer.insertPass há 5 anos atrás
FilmPass.js 3c8fc41887 JSM: Added module and TS file for FilmPass, BloomPass and DotScreenPass. há 6 anos atrás
GlitchPass.js e7ca3006b0 Math: Rename to MathUtils. há 5 anos atrás
HalftonePass.js c7a8aab8f8 JSM: Added module and TS file for HalftonePass. há 6 anos atrás
MaskPass.js 75fca367a3 Update MaskPass.js há 6 anos atrás
OutlinePass.js ff77da462d OutlinePass: Add support for skinning/morph targets. há 5 anos atrás
RenderPass.js df1c4369eb Use the same coding style as the other lines há 5 anos atrás
SAOPass.js eefe047d62 Examples: Clean up há 6 anos atrás
SMAAPass.js 968c7cff71 JSM: Added module and TS file for SMAAPass and shader. há 6 anos atrás
SSAARenderPass.js ba4bbfbe9e Better naming and API for full-screen quads há 6 anos atrás
SSAOPass.js e7ca3006b0 Math: Rename to MathUtils. há 5 anos atrás
SavePass.js ba4bbfbe9e Better naming and API for full-screen quads há 6 anos atrás
ShaderPass.js 0198829e01 JSM: Added modules and TS files for basic post processing classes. há 6 anos atrás
TAARenderPass.js d3f6b68a33 JSM: Added module and TS file for TAARenderPass. há 6 anos atrás
TexturePass.js 20cf59b9e4 JSM: Added module and TS file for TexturePass and ClearPass. há 6 anos atrás
UnrealBloomPass.js 4de2c4bfa9 Examples: Move 'postprocessing / unreal / bloom' example description into UnrealBloomPass. há 5 anos atrás