Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy fe2bd0d525 Color Management: Documentation (#23430) před 3 roky
.github 833395eb14 Upgrade `actions/setup-node` action and cache dependencies on CI (#22883) před 3 roky
build fd7b6c8283 Updated builds. před 3 roky
docs fe2bd0d525 Color Management: Documentation (#23430) před 3 roky
editor a62e353cfe Editor: Clean up. před 3 roky
examples 2d7fbabdb5 NodeMaterial: Fix support for extended classes (#23724) před 3 roky
files f9ceca4ffe Make headers stand out in API reference (#22948) před 3 roky
manual 775748d101 docs: Chinese translation for manual/transparency.html (#23715) před 3 roky
src 3fcefcc232 WebGLRenderer: Use texelFetch() to sample morph target texture. (#23727) před 3 roky
test d5b82d2ca4 MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682) před 3 roky
utils 144c217b26 More clean up. (#23380) před 3 roky
.editorconfig f1ba3a32ed Remove indent size from .editorconfig před 6 roky
.gitattributes 5446f535d1 git should handle the line endings před 7 roky
.gitignore 6bab8bdef3 test-treeshake: Add rollup-plugin-visualizer (#21657) před 4 roky
.lgtm.yml 9c3b8dd8d2 add lgtm config (#23062) před 3 roky
LICENSE 484f9e24f2 Update LICENSE (#23131) před 3 roky
README.md f6ce66a53b Update README.md před 3 roky
icon.png 9760d3d86b Optimize icon image (#23238) před 3 roky
package-lock.json 3273c151dc adds import extensions rule (#23603) před 3 roky
package.json 3273c151dc adds import extensions rule (#23603) před 3 roky

README.md

three.js

NPM Package Build Size NPM Downloads DeepScan Discord

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'three';

// init

const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

const scene = new THREE.Scene();

const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();

const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );

// animation

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases