.. |
cameras
|
0aa53f0af9
Changed lookAt() functions so they don't overwrite the object matrix. Added quaternion support to Object3D.applyMatrix()
|
12 years ago |
core
|
3a311dc2a5
Renamed Object3D properties to userData.
|
12 years ago |
extras
|
e3d06e87cf
Cleaned up warnings.
|
12 years ago |
lights
|
7ef46e27d6
Incomplete .clone() to DirectionalLight and SpotLight.
|
12 years ago |
loaders
|
cc57273cf4
Reverting to Object.prototype = { pattern. Only using it on the methods that really need it.
|
12 years ago |
materials
|
6f7f81d06e
Incorrect material type being returned in MeshDepthMaterial. Fixes #3186.
|
12 years ago |
math
|
cc57273cf4
Reverting to Object.prototype = { pattern. Only using it on the methods that really need it.
|
12 years ago |
objects
|
a8a3934287
Mesh.updateMorphTargets() clean up.
|
12 years ago |
renderers
|
c1884204ae
Fixed SceneLoader minor breakage.
|
12 years ago |
scenes
|
ff27cf7fcc
Editor: added fog to scene export.
|
12 years ago |
textures
|
0fd5a5ce24
Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8.
|
12 years ago |
Three.js
|
1ce2b5bc38
r57
|
12 years ago |