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BasicShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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BleachBypassShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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BlendShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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BokehShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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BokehShader2.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 years ago |
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BrightnessContrastShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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ColorCorrectionShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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ColorifyShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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CompositeShader.js
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2ea4c7beb8
Clean up.
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9 years ago |
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ConvolutionShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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CopyShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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DOFMipMapShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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DigitalGlitch.js
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923256459e
fixed files to codestyle
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10 years ago |
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DotScreenShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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EdgeShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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EdgeShader2.js
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923256459e
fixed files to codestyle
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10 years ago |
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FXAAShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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FilmShader.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 years ago |
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FocusShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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FresnelShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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GammaCorrectionShader.js
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2225c9e6e8
#8445 Adjust Define in GammaCorrectionShader
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9 years ago |
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HorizontalBlurShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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HorizontalTiltShiftShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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HueSaturationShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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KaleidoShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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LuminosityShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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MirrorShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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NormalMapShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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OceanShaders.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 years ago |
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ParallaxShader.js
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1736aa73ba
Fix parallaxmap shader crash
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10 years ago |
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RGBShiftShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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SMAAShader.js
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d3687ca3a2
Changed SMAA to use base64 textures
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9 years ago |
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SSAOShader.js
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53276e5a0b
Packing nomenclature mods
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9 years ago |
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SepiaShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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TechnicolorShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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ToneMapShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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TriangleBlurShader.js
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db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
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9 years ago |
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UnpackDepthRGBAShader.js
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53276e5a0b
Packing nomenclature mods
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9 years ago |
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VerticalBlurShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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VerticalTiltShiftShader.js
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923256459e
fixed files to codestyle
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10 years ago |
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VignetteShader.js
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923256459e
fixed files to codestyle
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10 years ago |