Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec hai 1 ano
..
android 88980aeb21 android+test: testcamera needs CAMERA permissions hai 1 ano
emscripten 6607a3cfac Disable cache in python http server %!s(int64=2) %!d(string=hai) anos
n3ds 655275378d N3DS port (squashed) %!s(int64=3) %!d(string=hai) anos
uwp a5d9db0cd0 cmake: build tests for UWP %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
COPYING 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos
README 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". hai 1 ano
audiofile.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
checkkeys.c 391a63f29f Check raw keyboard input in checkkeys hai 1 ano
checkkeysthreads.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images %!s(int64=2) %!d(string=hai) anos
gamepad_battery.bmp 8847b35244 Separate joystick power state into battery status and percentage hai 1 ano
gamepad_battery.h 43a59ffe45 Fixed crashes when a window has NULL driverdata hai 1 ano
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button_background.h 45cd4b8038 Added button background %!s(int64=2) %!d(string=hai) anos
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad %!s(int64=2) %!d(string=hai) anos
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight %!s(int64=2) %!d(string=hai) anos
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files %!s(int64=2) %!d(string=hai) anos
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad %!s(int64=2) %!d(string=hai) anos
gamepadutils.c 9f984e6fb4 testcontroller: fixed showing analog axis values hai 1 ano
gamepadutils.h 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes hai 1 ano
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() hai 1 ano
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() hai 1 ano
icon.bmp 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp %!s(int64=2) %!d(string=hai) anos
logaudiodev.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
loopwave.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
main.cpp 28b93451dc Make WinRT's SDL_main header-only %!s(int64=2) %!d(string=hai) anos
moose.dat 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos
physaudiodev.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
picture.xbm 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos
pretest.c 5b3ee51c6c Updated copyright for 2024 hai 1 ano
relative_mode.markdown 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. %!s(int64=2) %!d(string=hai) anos
sample.bmp 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos
sample.wav 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. %!s(int64=2) %!d(string=hai) anos
soundboard_levels.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
speaker.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests %!s(int64=2) %!d(string=hai) anos
testatomic.c 831c79d32f testatomic: destroy threads + free all memory at quit to fix --trackmem hai 1 ano
testaudio-art.txt 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
testaudio.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
testaudiohotplug.c e388e377aa audio: Refer to audio devices to "playback" and "recording" hai 1 ano
testaudioinfo.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
testaudiorecording.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
testaudiostreamdynamicresample.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testautomation.c 6b9a8f0da1 IOS: fix compilation of testautomation.app hai 1 ano
testautomation_audio.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
testautomation_clipboard.c f4aca6866c test: Free clipboard data after calling SDL_GetClipboardText() hai 1 ano
testautomation_events.c c53843a961 docs: Remove Doxygen `\brief` tags. hai 1 ano
testautomation_guid.c ff5fdf9f53 Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data hai 1 ano
testautomation_hints.c f14fb979c1 Remove legacy SDL2 input grab API hai 1 ano
testautomation_images.c 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testautomation_images.h 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testautomation_intrinsics.c 75a71bde4b cmake: build tests against installed SDL prefix hai 1 ano
testautomation_iostream.c 3e018517c3 Fixed build errors after SDL_IOWhence change hai 1 ano
testautomation_joystick.c bcbf09acde Renamed SDL_AttachVirtualJoystickEx() to SDL_AttachVirtualJoystick() hai 1 ano
testautomation_keyboard.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testautomation_log.c d65ae710a1 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention hai 1 ano
testautomation_main.c c53843a961 docs: Remove Doxygen `\brief` tags. hai 1 ano
testautomation_math.c a919774fe4 Build with -Wfloat-conversion + fix all warnings hai 1 ano
testautomation_mouse.c cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef. hai 1 ano
testautomation_pen.c 0df0462d0a Removed all tabs in testautomation_pen.c hai 1 ano
testautomation_pixels.c df25e4022d Removed short aliases for 16-bit pixel formats hai 1 ano
testautomation_platform.c 661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h hai 1 ano
testautomation_properties.c 56feecc17d Fix property cleanup callback not being called on error (#9663) hai 1 ano
testautomation_rect.c c53843a961 docs: Remove Doxygen `\brief` tags. hai 1 ano
testautomation_render.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testautomation_sdltest.c c53843a961 docs: Remove Doxygen `\brief` tags. hai 1 ano
testautomation_stdlib.c 1938d25b7e Use "%S" format specifier for wide-character strings hai 1 ano
testautomation_subsystems.c 6896c4c3bf tests: testcases accept a void pointer argument hai 1 ano
testautomation_suites.h a919774fe4 Build with -Wfloat-conversion + fix all warnings hai 1 ano
testautomation_surface.c df25e4022d Removed short aliases for 16-bit pixel formats hai 1 ano
testautomation_time.c 1f43c88220 time: Use a function instead of properties to retrieve the system date and time locale info hai 1 ano
testautomation_timer.c b6360516e4 Added the timerID to the SDL timer callback hai 1 ano
testautomation_video.c 888a45977d tests: Check the usable bounds for centered window positioning hai 1 ano
testbounds.c 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testcamera.c aeea819494 Added colorspace to SDL_CameraSpec hai 1 ano
testcolorspace.c a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName() hai 1 ano
testcontroller.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testcustomcursor.c 9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS. hai 1 ano
testdialog.c 8c8ee2174d Dialog: Add filter number, remove NULL termination hai 1 ano
testdisplayinfo.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testdraw.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testdrawchessboard.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testdropfile.c 3364aff757 main: Make the main callback return value symbols smaller (thanks, @Lzard!). hai 1 ano
testerror.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testevdev.c 32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) hai 1 ano
testffmpeg.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testffmpeg_vulkan.c d51b53ef8f Add final Vulkan AV1 ext and VVC support hai 1 ano
testffmpeg_vulkan.h c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning hai 1 ano
testfile.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testfilesystem.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testgeometry.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testgl.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testgles.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testgles2.c a919774fe4 Build with -Wfloat-conversion + fix all warnings hai 1 ano
testgles2_sdf.c 17520c2e6e Removed SDL_RendererFlags hai 1 ano
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 %!s(int64=4) %!d(string=hai) anos
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 %!s(int64=4) %!d(string=hai) anos
testhaptic.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testhittesting.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testhotplug.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testiconv.c 690875d555 testiconv: free all memory to fix --trackmem hai 1 ano
testime.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testintersections.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testkeys.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testloadso.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testlocale.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testlock.c b6360516e4 Added the timerID to the SDL timer callback hai 1 ano
testmanymouse.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testmessage.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testmodal.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testmouse.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testmultiaudio.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
testnative.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testnative.h 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces hai 1 ano
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. %!s(int64=2) %!d(string=hai) anos
testnativew32.c 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testnativewayland.c 3b55c7d1f4 Shortened SDL property names hai 1 ano
testnativex11.c 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testoffscreen.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testoverlay.c f59dbf6a12 cmake: add -Wimplicit-fallthrough warning hai 1 ano
testpen.c 0f0570b060 pen: Change a Uint32 bitfield into a typedef. hai 1 ano
testplatform.c d5060423a2 testplatform: fix leak at exit time hai 1 ano
testpopup.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testpower.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testqsort.c 1e8b006d43 stdlib: qsort and bsearch changes. hai 1 ano
testrelative.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testrendercopyex.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testrendertarget.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testresample.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testrumble.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testrwlock.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testscale.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testsem.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testsensor.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testshader.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testshape.c 17520c2e6e Removed SDL_RendererFlags hai 1 ano
testsprite.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testspriteminimal.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
teststreaming.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testsurround.c 38f0214e8a audio: Refer to audio devices to "playback" and "recording". hai 1 ano
testthread.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testtime.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testtimer.c 99599d9236 Added SDL_AddTimerNS() hai 1 ano
testurl.c 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testutils.c fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. hai 1 ano
testutils.h 5b3ee51c6c Updated copyright for 2024 hai 1 ano
testver.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testviewport.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testvulkan.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
testwaylandcustom.c d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) hai 1 ano
testwm.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e hai 1 ano
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps %!s(int64=8) %!d(string=hai) anos
testyuv.c df25e4022d Removed short aliases for 16-bit pixel formats hai 1 ano
testyuv_cvt.c f2cd361e25 testyuv: added validation of P010 YUV format hai 1 ano
testyuv_cvt.h f2cd361e25 testyuv: added validation of P010 YUV format hai 1 ano
torturethread.c 4609af618a Updated logging functions for SDL3 naming convention hai 1 ano
trashcan.bmp 2de9253b6c test: Added testaudio %!s(int64=2) %!d(string=hai) anos
unifont-13.0.06-license.txt f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) %!s(int64=4) %!d(string=hai) anos
unifont-13.0.06.hex f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) %!s(int64=4) %!d(string=hai) anos
utf8.txt 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests SDL_IOStream layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!