Kim Kulling
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7207e5117c
Use new include bracktes.
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9 years ago |
Kim Kulling
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7468ca5c35
VS2015-code analysis: fix finding ( index var type too small ).
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9 years ago |
mensinda
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5dacda0a08
replaced boost smart pointers with c++11 smart pointers
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9 years ago |
Kim Kulling
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1191d03405
Update license info.
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9 years ago |
Turo Lamminen
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46121a1559
Mark single-parameter constructors explicit
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9 years ago |
Richard
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83de707587
Refactor: Expand tabs to 4 spaces
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10 years ago |
Richard
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a96a595a7a
Refactor: Trim trailing whitespace
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10 years ago |
Kim Kulling
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2bfc353fde
License info: update year info.
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10 years ago |
abma
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bf4913b5c9
remove AssimpPCH.h: fixes #534
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10 years ago |
Jonne Nauha
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43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
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11 years ago |
Jonne Nauha
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1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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11 years ago |
Jonne Nauha
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cf9b705829
OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm).
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11 years ago |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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11 years ago |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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11 years ago |