Cronologia Commit

Autore SHA1 Messaggio Data
  Jared Mulconry 4a63f1759c Fixed build warnings on MSVC14 x64 in the Ogre format sources. 9 anni fa
  Kim Kulling 7207e5117c Use new include bracktes. 9 anni fa
  Turo Lamminen 32e4dd0bd1 Ogre: Use C++11 range-based for loop 9 anni fa
  mensinda 5dacda0a08 replaced boost smart pointers with c++11 smart pointers 9 anni fa
  Kim Kulling 1191d03405 Update license info. 9 anni fa
  Richard 83de707587 Refactor: Expand tabs to 4 spaces 10 anni fa
  Richard a96a595a7a Refactor: Trim trailing whitespace 10 anni fa
  Kim Kulling 2bfc353fde License info: update year info. 10 anni fa
  abma bf4913b5c9 remove AssimpPCH.h: fixes #534 10 anni fa
  Turo Lamminen 5a74e07f5f Mark some more functions with AI_WONT_RETURN 10 anni fa
  Jonne Nauha 43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. 11 anni fa
  Jonne Nauha f8e1dcb102 OgreImporter: Mirror bool return for XmlSerializer as it is in BinarySerializer. Document its meaning. 11 anni fa
  Jonne Nauha 1129ae5a6e OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request. 11 anni fa
  Jonne Nauha cf9b705829 OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm). 11 anni fa
  Jonne Nauha 0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. 11 anni fa
  Jonne Nauha 4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. 11 anni fa