kimkulling
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30c20eb5fc
INtroduce new log macros.
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7 years ago |
Kim Kulling
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b049933d2f
update license dates.
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7 years ago |
BuildTools
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66171de915
Successful lib build, unit testing still WIP
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7 years ago |
Kim Kulling
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a2b8d66a86
Update license info.
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8 years ago |
Andy Maloney
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0c7aac02eb
Fixes spelling in comments
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8 years ago |
Jared Mulconry
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4a63f1759c
Fixed build warnings on MSVC14 x64 in the Ogre format sources.
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8 years ago |
Kim Kulling
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7207e5117c
Use new include bracktes.
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9 years ago |
Turo Lamminen
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32e4dd0bd1
Ogre: Use C++11 range-based for loop
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9 years ago |
Kim Kulling
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1191d03405
Update license info.
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9 years ago |
Richard
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83de707587
Refactor: Expand tabs to 4 spaces
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10 years ago |
Richard
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a96a595a7a
Refactor: Trim trailing whitespace
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10 years ago |
Kim Kulling
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2bfc353fde
License info: update year info.
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10 years ago |
abma
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bf4913b5c9
remove AssimpPCH.h: fixes #534
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10 years ago |
abma
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6c5f9ecb06
fix most warnings with -pendantic
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11 years ago |
Kim Kulling
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5d861a8250
bugfix:
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11 years ago |
Jonne Nauha
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1129ae5a6e
OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request.
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11 years ago |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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11 years ago |
Jonne Nauha
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75598f69b7
OgreImporter: Format code and move commented verbose debug logging behind internal OGRE_BINARY_SERIALIZER_DEBUG. Thow deadly importer error on clear invlid mesh file errors.
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11 years ago |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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11 years ago |